Following the report issued this Monday discussing the PlayStation 6 and handheld PlayStations codenamed Orion and Canis, Moore’s Law Is Dead channel has since revealed leaked specifications for both anticipated consoles as per a leaked AMD presentation from 2023.
Determining from the leaked information, it appears that Sony intends to take things with a somewhat cautious approach with its new system, primarily focused on ensuring power consumption remains below that of the base PlayStation 5, setting a target TDP of 160W. This console is set to utilize chiplet architecture with 8 Zen 6 cores and somewhere between 40 and 48 RDNA 5 Compute Units, each clocked beyond 3GHz.
The configuration promises fewer Compute Units than the 60 of the PlayStation 5 Pro; however, it promises to clock much faster. Meanwhile, as prolonged in the RDNA 5 architecture, the instructions per clock (IPC) would get a great uplift; hence, each Compute Unit allied with it would offer more performance than those in PS5 Pro.
The memory specifications also indicate a narrower bus when compared to the PS5 Pro, with 160 or 192 bits, as opposed to 256 bits for the PS5 Pro. However, it will be a considerable factor toward faster memory, using GDDR7, which is capable of clock speeds of 32Gbps and thus gives an estimated bandwidth of around 640GB/s to 768GB/s, depending on the final bus specs. This is more than what the PS5 Pro offers, with a bandwidth of 576GB/s.
Conversely, rasterization output is expected to go more than thrice the speed of the base PlayStation 5, almost twice that of the PlayStation 5 Pro, thus positioning the performance capacity somewhere around a GeForce RTX 4080, although it must be kept in mind that comparing between console and PC GPUs is rarely straightforward.
Moreover, ray tracing enhancements will be considerably higher, estimated to be six to ten times higher because of AMD’s expected improvements in the field. Backwards compatibility shall exist for PS5 and PS4 titles, respectively.
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